We Shut Down

So long and thanks for all the fish. -Eric

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What Foosler Stands For

At it’s core, Foosler is a game monetization platform. The phrase “game monetization” comes with certain negative connotations thanks to the excellent behaviour from companies like Zynga (ripping off indie game developers), King (freemium beast trying to copyright Candy), and EA (oh Dungeon Keeper, you so silly). I know this is easy to say, but Foosler stands for exactly the opposite of these behaviours. We believe that game developers and … Read More

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Foosler Adds Some Sweet New Features

Here at Foosler, we try to get feedback as much as possible from as many people as possible. We avoid listening to the voices in our heads, but that’s a different story. The point is, there was always one single feature requested from every single player: “I want to play in tournaments against my friends.” Finally, after much blood, sweat, tears, coffee, beer, and one car chase, this glorious feature … Read More

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Freemium Helping Hurt Great Games

I’m slightly behind the times posting this, but it’s still an excellent read. You can tell how much passion the developer has, and how it’s all being sucked out by the terrible options to make money from his work. Linky.

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Mobile Skill Gaming State of the Nation

What is Skill Gaming? Skill gaming, in general, refers to a game where skill is the primary factor in determining score. Nowadays, skill gaming commonly refers to skill based cash tournaments (I will be using these two terms interchangeably for the remainder of this blog post). Skill based cash tournaments are a way to monetize a video game by allowing the player to pay a cash entry fee and then … Read More

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The Switch to GoCoin

After this morning’s post, I was planning on describing the transition from Moolah to GoCoin in great detail. Turns out this isn’t really necessary because their operation is pretty similar, except GoCoin has significantly better documentation. If you could figure out Moolah transactions, you’ll get GoCoin invoices even faster. Here is a very short list of things that weren’t super explicit: – the coins are referred to as BTC, LTC, … Read More

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It’s been a rough week for our payment processor of crypto currencies, Moolah. On Oct 14th, 2014 they posted this to their blog, effectively stating that they were shutting down. The next day, they posted this, reversing the announcement from the day before. I wanted to share our thoughts on the whole situation and what we were going to do about it, as a company using the Moolah API. The … Read More

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Mobile Skill Gaming Heats Up

There are currently two companies running skill based cash tournaments on mobile phones, Skillz and Cashplay. Clearly, there is no love lost between the two companies, as slight jabs are presenting themselves. Skillz reports having a statistical model for determining the proportion of skill or chance in a given game, “Skillz has developed an advanced statistical model to evaluate whether a game is a game of skill. The model was … Read More

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How Foosler Works (Part 6) – Watchdog

The only thing we care about as much as the law is security. Since cash is being put on the line in these games, it is absolutely imperative that Foosler’s security be top notch. We have several systems in place for verifying that all game attempts are real and valid. These systems include verifying device type, checking player location, and analyzing previous behaviour. One component that bears special mention is … Read More

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We’ve talked about User Acquisition and User Retention, but there’s a big topic that has been completely left out so far. User Engagement. You know, the measure of how much a player is engaged with your game. The best way to increase user engagement is to make a good game. I know it sounds crazy, but it’s pretty important. We brainstormed how to increase engagement in the tournaments themselves. There’s … Read More

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